Tuesday, October 26, 2010

Weekend Tournament Report



I had a really good weekend this weekend. I was racking up the wins with Lightsworn! Or, more accurately, Hamstersworn. haha I decided to try a Hamstersworn build with 3 Celestia and 3 Wulf and it's been working really well. Here's my records for the weekend:


Friday - Pandemonium
Deck Used: Lightsworn
Final Record: 3-2 (dropped after my second loss because I knew I couldn't make top)

Sunday - Fun4All
Deck Used: Lightsworn
Final Record: 4-1 (split for 1st)

Monday - Our House Games
Deck Used: Lightsworn
Final Record: 3-1 (took 3rd)

Tournament Record to Date: 61-44

Saturday, October 23, 2010

Crystal Gazing: Starstrike Blast and the Future of the Format




Starstrike Blast is only weeks away from player's hands, with the sneak peak happening the first week of November and the actual release on November 16th.

While the entire contents of the TCG set have yet to be revealed, today I'd like to take a look at a few confirmed cards in the set and analyze their effect on the current meta-game, as well as the impact they may have on things later on down the road. This is by no means a definitive analysis, it's more of a game of predictions. I think it will be fun to see both how accurate and wildly off I was!

Anyone who knows anything at all about the current state of the North American meta-game would probably agree with the assertion that Quickdraw and Debris-Plants are two of the top decks in the game right now, as they have clearly proven with top place finishes at the first 3 YCS tournaments of the current dueling season. The two decks, while incredibly similar overall, vary in subtle differences and play somewhat differently. Where Quickdraw decks focus on the Synchro Summoning of Drill Warrior and other Synchron-specific Synchros in order to get their infinite Dandylion loops going, Debris-Plants focus more on filling up the graveyard with Debris Dragon targets in order to flood the field with powerful Synchro monsters and to wipe the opponent's field and resources with multiple Black Rose Dragon nukes.

Both decks are set to benefit the most from Starstrike Blast, but I think Quickdraw is going to explode via two new cards: Tuning and Glow-Up Bulb, which are going to serve as the centerpieces of this article.

First off, let's take a look at what they do:



Tuning:
"Add 1 "Synchron" Tuner monster from your Deck to your hand. Then, send the top card of your Deck to the Graveyard."





Glow-Up Bulb:
"You can send the top card of your Deck to the Graveyard and Special Summon this card from the Graveyard. You can only use this effect once per Duel."


Quickdraw decks work almost entirely via reverse-toolboxing from the graveyard, and a vast majority of them tech in Ryko, Lightsworn Hunter and Lyla, Lightsworn Sorceress, so it's easy to see why these two cards would be greatly beneficial to the deck. While Quickdraw Synchron itself adds a powerful loop to the deck, it's always proven to be somewhat inconsistent because it requires having both Quickdraw and a Dandylion in hand. With the release of Tuning, this makes that game-breaking combo all the more threatening. With three copies of Tuning and two to three copies of Quickdraw Synchron the deck is poised to open up with Drill Warrior turn one much more consistently, which in turn sets up the deck for the rest of the game. The effect of Tuning that also sends the top card of your deck to the graveyard may seem like a major drawback, but as the deck benefits greatly from having cards in the graveyard, this is actually a huge plus, particularly if you mill a Dandylion, or even better yet, if you mill Glow-Up Bulb!

Glow-Up Bulb is a one star plant tuner -- that alone should perk a lot of interest in it, but being able to special summon itself and also mill a card is huge. The benefits to Quickdraw players are immediately evident, and despite the fact that its effect can only be used once per duel no matter how many copies one runs, it can still get a player out of some tough situations.

The one-two combo of Tuning and Glow-Up Bulb is without a doubt going to break Quickdraw as a deck. I don't think it will become a tier 0 deck ala Tele-DAD or anything like that, but I think it's certainly going to be a staple deck for the rest of the format. X-Sabers have had their time at the top, and it seems that Quickdraw and Debris-Plants were already on the rise, but I think with the release of Starstrike Blast X-Sabers are going to have a very hard time keeping up with the explosiveness of the deck. It goes without saying then that I think most of the other tier decks, such as Gladiator Beasts, Blackwings, etc. are also in for some trouble.

The usefulness of Glow-Up Bulb doesn't just stop at Quickdraw, however. Lightsworn players like myself can also (very obviously) benefit greatly from playing the card, as it's likely to end up in the graveyard and Lightsworn doesn't have its own theme-specific tuner monster.

Glow-Up Bulb can also be used as a lynchpin in the Synchro Summoning of another new card from Starstrike Blast, Formula Synchron. Formula Synchron is a 2 star Synchro monster that allows the player to draw a card when it is Synchro Summoned, but the fun doesn't stop there -- it can also be used as a synchro material monster for a Synchro Summon on your opponent's turn! This card is singlehandedly responsible for making Frogs a tier 0 deck in Japan. Using Treeborn Frog and Fishborg Blaster the deck had a nearly unstoppable and completely broken loop, which eventually led to the banning of Substitoad.

Unfortunately (or fortunately, depending on how you look at it), we as TCG players won't have access to Substitoad upon the release of Starstrike Blast and Formula Synchron, but that isn't to say the card won't be abused to great effect. There are so many possibilities. I think this card could easily make Frog Monarchs competitive again, as it allows them to maintain hand advantage as well as Synchro Summon with dead Monarchs, which are all level 6! Monarchs are also getting an addition to their own roster in the form of Delg the Dark Monarch! I fully expect Frog Monarchs to make a huge comeback after the release of Starstrike Blast. Losing Substitoad crippled the deck's speed, but it's still as dangerous as ever, and with the added Synchro and Tribute support of Formula Synchron and Delg, I think it may have a shot at being top tier again.

Formula Synchron can also be used to Accel Synchro Summon Shooting Star Dragon. It's also searchable via the effect of Synchron Explorer, which may negate its effect, but even so, it can assist players in the summoning of Shooting Star Dragon or even other high level Synchro monsters like Red Nova Dragon.

The fact that the card is being printed in the TCG as a rare is really just opening the flood gates. I can't wait to see what crazy decks and combos players come up with. Who knows if Formula Synchron will have a lasting impact on the meta-game, but I think upon its release it's going to make a huge splash.

Upon first glance it's easy to dismiss Starstrike Blast as a subpar expansion as there are only a handful of cards that are truly worth playing, and certainly in the shadow of Duelist Revolution anything would pale in comparison, but if you take a deeper look at the few cards I've mentioned here you'll see that this pack is going to be just as game changing as Duelist Revolution.

What do you think of Starstrike Blast and the cards within? I'd love to hear your thoughts and opinions in the comments!

Tuesday, October 19, 2010

Tournament Report




I'm lazy again, so here's how I did this weekend:

Friday - Pandemonium
Deck Used: Lightsworn
Final Record: 6-1 (top 4 split)

Saturday - Pandemonium (Regionals)
Deck Used: Lightsworn
Final Record: 1-3 (drop)

Sunday - Fun4All
Deck Used: Lightsworn
Final Record: 3-2 (1st place split)

Monday - Our House Games
Deck Used: Dark World/Fabled
Final Record: 0-2 (drop)


Tournament Record to Date: 51-40

Friday, October 15, 2010

Lightsworn and Bucking the Trends



Hey everyone! I'd just like to preface this article by saying that I apologize for the lack of more in-depth posts and deck analysis like this one. I'm going to try and write more interesting content like this in the future!

Recently I read a great article by Jason Grabher-Meyer over on tcgplayer.com about current Trap lineup trends in the meta, and it inspired me to take a look back at a deck that I've briefly experimented with in this format, but never really gave any competitive weight to: Lightsworn.

He brings up some very good points about capitalizing on the amount of back row destruction and negation that people are running in vast quantities this format. Cold Wave, Trap Stun and Seven Tools of the Bandit have made a huge comeback in competitive circles since the banning of Heavy Storm, and most meta decks dedicate anywhere from 5-7 cards that exclusively deal with stopping your spells and, more specifically, traps.

Another great point he brings up is the recent surge of use of Solemn Warning. I just recently decided not to play the card anymore, and for one reason: 2000 life points is a hefty cost, and in a lot of my experience people are playing the card very badly, almost like another pair of Bottomless Trap Hole. Just like Solemn Judgment, Warning's big brother, you absolutely have to be very careful with when and where you activate Warning, because 2000 life points can cost you the game if paid at the wrong time.

So, taking all of these points into consideration, I started to think of competitive decks I could make that take advantage of Royal Decree, that don't set many (if any) spells or other traps, and that can continually make pushes with special summons to eat up my opponent's Solemn Warnings and their 2000-4000 life points, and one deck instantly came to my mind: Lightsworn!

Lightsworn is inherently a monster heavy deck, and depending on the build you're playing, often runs upwards of 22 monsters. The great part about that is that the deck can support that high number because of the mill engine, which quickly thins the deck and typically leads to overwhelming field presence via the effects of Lumina and Wulf. The deck is also packed to the brim with "boss monsters", typically consisting of 2 Judgment Dragon, 2 Celestia, Gorz and Tragoedia. Tragoedia, in my opinion, is almost a lynchpin for the deck, as a Lightsworn player usually keeps 4 or more cards in their hand unless they're in a desperate situation. Also the synergy between Card Trooper, who mills up to 3 and lets you draw a card when it's destroyed, is perfect for setting up Tragoedia plays. I really don't think you can play one without the other.

After making up a standard, pure Lightsworn build I decided that I didn't think it was going to be enough to accomplish what I wanted, and instead decided to take a detour into Twilight territory. Chaos Sorcerer was semi-limited this format, and Twilight decks are perfectly built to abuse the summoning of it. I also think this will give the deck another way to bait out Solemn Warnings, and allow it to continually put pressure on my opponent. However, incorporating Chaos Sorcerer also meant the inclusion of enough other Dark monsters to make it feasible. Here's my working monster line-up:

2 Judgment Dragon
2 Chaos Sorcerer
2 Celestia
1 Gorz
1 Tragoedia
2 Cyber Dragon
1 Lumina
1 Garoth
1 Jain
1 Aurkus
2 Lyla
2 Ryko
3 Wulf
1 Card Trooper
1 Necro Gardna
1 Plaguespreader Zombie
1 Blackwing - Gale
2 Honest

That's 27 monsters, for those of you keeping count, and 7 Dark monsters. I suppose the number should really be considered 5 Dark monsters as both Necro Guardna and Plaguespreader Zombie likely will end up removed from play by their own effects before they're used to summon Chaos Sorcerer. However, the simple fact is that most often Chaos Sorcerer will be milled itself so 5 darks is fine. I've also included a pair of Cyber Dragon, which are great beaters that bait out Bottomless and, believe it or not, Solemn Warnings. It's also a light which couples great with Honest, and it also gives you easy access to level 8 synchros with Gale. Speaking of Gale, that's another great tech that I love for this deck. Blackwings have really risen in competitive play again this format, and being able to synchro for Blackwing Armor Master against a Blackwing deck while being backed up by Royal Decree is a real threat. Besides that, Gale is just a great tuner with a broken effect and it's a Dark so it was a no-brainer to include. As you can see, the monster line-up is very aggressive and I built it with that very purpose in mind. This is somewhat of a slow format, so if I can manage to put continual pressure on my opponent it should allow me to set up a very favorable position on the board where I can easily drop a few boss monsters (namely Judgment Dragon) and sweep a victory.

As for the spell and trap lineup, this is what I'm working with:

1 Charge of the Light Brigade
3 Solar Recharge
1 Foolish Burial
1 Pot of Avarice
1 Monster Reborn
1 Dark Hole

3 Royal Decree
2 Beckoning Light
1 Solemn Judgment

I think the choices here are fairly self-explanatory. Foolish Burial is there for easy Wulf into Celestia plays, or even just to summon a Wulf in a tight spot. Pot of Avarice is there for once the deck is thin enough so that you can add back 5 of your best monsters and have great odds of drawing into them. It also allows you to add a few turns to the ever-ticking deck out clock. I chose to play it at one because 2 is too many and the card is very dead in the early game, so you never want to open up a game with a copy.

As you can see, I tried as best I could not to play any cards that require setting besides Royal Decree. I chose 2 Beckoning Light because they are practically a staple in the deck and serve a similar purpose to Pot of Avarice, and Solemn Judgment because well... It's Solemn Judgment. haha The life point cost can be hefty, but it's a great card to have and I couldn't bring myself to NOT play it.

I plan on taking this build, or at least something similar as this isn't a final build, to regionals this Saturday at Pandemonium. I'll be sure to write up a report for the event after it's over. I hope you enjoyed this article, and like I said, I'm going to try to write more in-depth things like this in the future. Until next time!

Tournament Report





I'm almost a week late on this one, but here's how I did last week:


Friday - Pandemonium
Deck Used: Blackwings
Final Record: 3-3

Sunday - Fun4All
Deck Used: N/A
Final Record: N/A

Monday - Our House Games
Deck Used: Dark Plants
Final Record: 3-2

Tournament Record to Date: 42-32

Tuesday, October 5, 2010

Weekend Tournament Report




Friday - Pandemonium
Deck Used: Blackwings
Final Record: 4-2

Sunday - Fun4All
Deck Used: N/A
Final Record N/A

Monday - Our House Games
Deck used: Infernity
Final Record: 4-1

Tournament Record to Date: 36-27